Just over a year ago, @darius@friend.camp published Run Your Own Social, a friendly and accessible guide to running your own social network for your friends. I'd already been thinking about self-hosting, but this crystalized for me that desire.
This week, I launched my site and started inviting friends. It wouldn't have been the same without the encouragement provided by Darius' resource.
So, thanks, Darius! I'm really happy I read your guide. Cheers to a federated future.
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Homeland Security just released their rationale for why they’ve deployed military force, disappeared people, and attempted to murder people in Portland.It’s a list of graffiti incidents.
It's odd, they're calling these people "violent" and listing no incidents of them committing any acts of violence.
How odd, I wonder why they would say a thing that does not mean that thing.
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In Japan, I carried a pocket hand towel everywhere. That's pretty typical; Japanese toilets don't always have towels or air dryers, so people will carry their own hand towels.
It was handy enough that I kept it up (with minor modification) after returning home.
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I inadvertently curdled the half-and-half in my tea.
I have made mistakes.
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I've never played Kentucky Route Zero, but this video (by the excellent Ian Danskin of Innuendo Studios) speaks to such a powerful artistic experience.
As people discussed in the comments there, I think the only time I've experienced something similar was when I was reading Homestuck. Part of the experience of reading Homestuck as it released was going weeks, even months between updates. Sometimes, it would update with just a few more pages--just enough to satisfy the last cliffhanger and create a brand new one. Sometimes, there would be hundreds of pages in an update, launching the plot forward in an entirely new direction.
Characters would float in and out. There would be callbacks to things thousands of pages earlier. The whole thing felt mythical, not just because of the content, but the presentation as well.
I always appreciate artistic works that play with the medium and the experience of being an audience member. They're not always good, but rarely do they fail to be interesting.
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