I am increasingly uninterested in #videogames which premise is “Landed on an uncharted piece of land, immediately started chopping down forests and mining the ground for profit, and now the locals are banding together to route me out? Oh well, time for some light genocide”.
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Spencer
Hypolite Petovan
•Minecraft itself didn't use to be that bad, mostly before the introduction of the Survival mode. In Creative mode there's no need for resource extraction to build anything, and there are no attacks either, so there's no arms race or status to be gained from an outfit entirely made out of rare materials.
I also have less personal quarrel with zombie games because it usually is a hopeless struggle that allows for some morally justified massacre. Post-apocalyptical games also have a knack of pitting the environment itself against the player, instead of some living embodiment of a native.
So there are ways to play sandbox/survival games without the colonial guilt. Transport Tycoon (1994) makes a good job at allowing you to build within an already populated environment, so instead of fighting against the natives, you're developing transportation services between the existing cities.
I'm not sure Stardew... show more
Minecraft itself didn't use to be that bad, mostly before the introduction of the Survival mode. In Creative mode there's no need for resource extraction to build anything, and there are no attacks either, so there's no arms race or status to be gained from an outfit entirely made out of rare materials.
I also have less personal quarrel with zombie games because it usually is a hopeless struggle that allows for some morally justified massacre. Post-apocalyptical games also have a knack of pitting the environment itself against the player, instead of some living embodiment of a native.
So there are ways to play sandbox/survival games without the colonial guilt. Transport Tycoon (1994) makes a good job at allowing you to build within an already populated environment, so instead of fighting against the natives, you're developing transportation services between the existing cities.
I'm not sure Stardew Valley fits the negative trope either, after all the farm existed but fell into disrepair, and actual relationships are formed with the locals, including through seasonal events you are encourage to participate in.
So it isn't unavoidable by all means. Those games exist, enough to justify a trope, but they are by and large a minority, as they should.
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